An early project pitch document designed to convince stakeholders and studio leadership to approve a project to create a casual RPG-esque dungeon crawl experience for mobile.
As another step of this project, a physical prototype was made to test game features and the combat system without dedicating time to programming the full features.
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ROLE
Sole Creator
SKILLS UTILIZED
Game Design
UI/UX Design
User Research
Physical Prototyping
Level Design
Playtesting
Game Balancing
KEY TAKEAWAYS
I learned a great deal about what kinds of questions and research should be involved in the early pre-project planning stages, so that when it comes time to pitch the game to the studio you already have all of their questions answered before you even walk through the door. This also gave me a chance to experiment with UI/UX design and design some simple wireframes and layouts.
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