A simple technical project, this fantasy city builder challenges players to balance housing, population, jobs, and income to manage a fantasy cityscape.
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ROLE
Sole Developer
SKILLS UTILIZED
Game Design
Unity Engine
C# Programming
3D Modeling (MagicaVoxel)
Playtesting
Game Balancing
KEY TAKEAWAYS
I used a tutorial from Zenva Academy to learn how to program the core gameplay, then expanded the game further by adding a main menu using assets from GameDev Market user artbykandles, music from Dark Fantasy Studios, and my own 3D building assets, then replaced the turn-based system with time controls and added tooltips to improve gameplay clarity.
Seth's Game Development Portfolio
Copyright © 2024 Seth Crockett - All Rights Reserved.
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